In JavaScript, the natural primitive for "a sequence of things that arrive over time" is already in the language: the async iterable. You consume it with for await...of. You stop consuming by stopping iteration.
UNSAT problem with 10 variables and 200 clauses
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Not all streaming workloads involve I/O. When your source is in-memory and your transforms are pure functions, async machinery adds overhead without benefit — you're paying for coordination of "waiting" that adds no benefit.
GPU acceleration requires Apple Silicon with Metal support